

ClearPath
Overview
Why choose ClearPath?
ClearPath addresses a genuine gap in the fintech market — 54% of Gen Z feels anxiety when checking their credit score, yet existing apps are built to sell financial products rather than build understanding. It gives young adults the one thing every research participant said they never had: a plain-language explanation of why their score changed and exactly what to do next. In a space full of apps that monetize confusion, ClearPath is designed to eliminate it.



The problem
Credit scores matter yet nobody explains them.
Credit is one of the most consequential financial tools in a young adult's life. Yet the systems built to help people understand and improve their scores are failing them entirely.
Problem statement
"Young adults ages 18–30 understand that their credit score matters, but lack the knowledge, tools, and emotional safety to meaningfully improve it — leading to financial anxiety, avoidance, and missed opportunities that compound over time."
User interviews
What four people told me that changed everything.
I conducted 4 in-depth user interviews plus competitive analysis and secondary research. Every design decision in this project traces back to a specific finding.
Pain point 02
Jargon creates a wall between users and action
Terms like "derogatory mark," "utilization," and "hard inquiry" stopped participants cold. Even research-heavy users had gaps that jargon-heavy UIs never closed.
P
"What is a 'derogatory mark'? I had to leave the app to search for it."
Priya, 22
Graduate student
Pain point 04
Trust through transparency, not sales
Every participant mentioned distrust of current apps. They want an app that's visibly working for them — no sponsored recommendations, clear data sourcing.
T
"Credit Karma is basically a marketplace with a credit score feature attached."
Tyler, 31
University professor



Dominating theme
"A sense of operating blind in a high-stakes game. Users know credit matters enormously, try to do the right things, but feel like the rules are opaque and the feedback is useless."
Principles
Structure, then surface.
Three design principles guided every decision from information architecture through visual design. When choices conflicted, the higher principle won.
Principle 01
Encouraging, not alarming
White score color, not red. Arc gauge, not a raw number. Serif quote on score reveal. Every element evaluated for emotional impact first.

Usability testing
Testing usability, there were flaws.
The process of watching real people use the prototype revealed design decisions that looked right on screen but failed in practice.
What testing validated
The score alert causal chain (100% comprehension) · White score color (all 5 participants noted it felt non-alarming) · 3-step action plan limit ("actually a relief") · Material Design aesthetic ("feels fun, not like an intimidating bank app")

Key finding 01
Simulator lacks accessibility
Before
Score Simulator was accessible only via a subtle link card on the dashboard, positioned below the factor bars. 3 of 5 users could not find it. The link was unlabeled in the bottom nav.
After
Simulator promoted to a dedicated "Simulate" tab in the bottom navigation bar. Icon changed to a branching path symbol. Also added a "What if I..." entry point on the factor detail screen for contextual discovery.
Key finding 02
Intuitive CTAs
Before
Gold glossary pills had no interaction signal. 4 of 5 users assumed they were decorative highlights — never tapped them.
After
Added ↗ icon, underline, and "Tap terms to define" micro-label. Visible press state. The feature is highly valued — making it discoverable unlocks its full value.
Key finding 03
Heirarchy matters
Before
Score range card positioned below the gauge and headline. Anxious users who fixated on the number never scrolled far enough to see it.
After
Range card moved directly below the gauge, before the headline. Context before emotion — users with lower scores now see their position immediately.

Conclusion
What I learned.
Three lessons from the ClearPath design process that will carry into every project going forward.
Constraints are features
The 3-step action plan limit — enforced at the architectural level — was the most validated decision in the entire project. Tyler called it "actually a relief." Designing boundaries into the structure itself is more powerful than copy that says "we keep things simple."
Emotion is a design material
White score color instead of red wasn't a stylistic preference — it was a response to research showing that users experience real shame and anxiety when checking their scores. Every color, layout, and copy decision carries emotional weight. Treating emotion as a design input changed how I evaluated every screen.
Affordance is invisible until it's missing
The glossary pill finding was humbling. A feature I considered visually distinctive — gold pills — was functionally invisible to 4 of 5 users. Good affordance doesn't just look interactive; it communicates interaction through shape, label, and consistent pattern. A feature nobody uses might as well not exist.

